AI Insights · Timothy · January 2023
Top 5 Platformer Games Performance in Mexico Q4 2022
In Q4 2022, the top platformer games in Mexico showed varied performance in terms of downloads, revenue, and active users. Here’s a closer look at the trends observed.
In the fourth quarter of 2022, the top five platformer games in Mexico displayed a range of performance metrics on a unified platform. Data from Sensor Tower reveals interesting trends in downloads, revenue, and active users for these popular titles.
Stumble Guys by Scopely, Inc. saw a consistent decline in weekly downloads from 287K in late September to a low of 139K in early December. However, the game experienced a resurgence towards the end of the year, peaking at 275K downloads in the last week of December. Weekly revenue peaked at nearly $120K in early October before gradually decreasing to around $47K by early December, with a slight recovery to $72K at the end of the year. Active users followed a similar trend, starting at over 2M and dipping to around 1.4M in late November, before climbing back to nearly 2M by the end of December.
Geometry Dash from RobTop Games AB showed a stable performance in weekly downloads, ranging between 99K and 154K. Revenue steadily increased from approximately $5K in late September to a peak of $12K in mid-December, before slightly declining to $11K by the end of the year. Active users remained relatively stable, fluctuating around the 2.2M to 2.5M mark throughout the quarter.
Subway Surfers by Sybo Games ApS maintained a strong presence with weekly downloads initially around 152K, dropping to 144K in early December, but ending the year with a substantial increase to 272K. Revenue showed modest fluctuations, peaking at approximately $2K in mid-October and ending the year at around $1.7K. Active users saw a significant decline from over 20M in late September to around 12.8M by the end of December.
Sonic Forces PvP Racing Battle from SEGA experienced a gradual increase in weekly downloads from around 24K in late September to a peak of 45K at the end of December. Revenue showed a similar upward trend, starting at approximately $1.7K and ending the year at around $2.8K. Active users fluctuated but generally increased, starting at around 340K and reaching approximately 352K by the end of the year.
Super Mario Run by Nintendo Co., Ltd. saw weekly downloads ranging from 27K to 53K, with a notable peak at the end of December. Revenue remained relatively low but consistent, peaking at around $1.8K in the last week of December. Active users showed a steady increase from 129K in late September to 155K by the end of the year.
These performance metrics highlight the dynamic nature of the platformer games market in Mexico. For more detailed insights and data, visit Sensor Tower.